Best Pack for Crafting Efficiency
If you plan to craft missing cards, you want packs that reduce your crafting needs by dropping high-cost cards.
"65 cards ≥500 pts, 55 cards ≥1000 pts. Top-20 points sum = 28800."
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Top 10 Comparison
Compare packs by score, pool size, high-value density, and best possible pull (snapshot-based).
| # | Pack | Score | Cards | Top-10 Power | ≥1000 Density | Best Pull |
|---|---|---|---|---|---|---|
| 1 | Gardevoir | 63800 | 234 | 16100 pts | 69% (top 80) | Meloetta · 2500 |
| 2 | Deluxe | 53700 | 379 | 14200 pts | 25% (top 80) | Rare Candy · 2500 |
| 3 | Shining | 48500 | 111 | 14400 pts | 41% (top 80) | Poké Ball · 2500 |
| 4 | Lunala | 47750 | 140 | 15650 pts | 39% (top 80) | Lunala ex · 2500 |
| 5 | Solgaleo | 47750 | 140 | 15650 pts | 39% (top 80) | Lunala ex · 2500 |
| 6 | Mega Blaziken | 47550 | 139 | 16900 pts | 36% (top 80) | Flame Patch · 2500 |
| 7 | Mega Altaria | 47550 | 139 | 16900 pts | 36% (top 80) | Flame Patch · 2500 |
| 8 | Mega Gyarados | 47550 | 139 | 16900 pts | 36% (top 80) | Flame Patch · 2500 |
| 9 | Lugia | 46300 | 136 | 15650 pts | 36% (top 80) | Ho-Oh ex · 2500 |
| 10 | Ho-Oh | 46300 | 136 | 15650 pts | 36% (top 80) | Ho-Oh ex · 2500 |
Note: density is computed from the top 80 highest craft-point cards in each pack (for comparability).
Related goals
View allInternal links help crawlers discover deeper pages and improve topical clustering.
FAQ (Goal-specific)
Decision support (snapshot-based)What is the best pack for "Best Pack for Crafting Efficiency" right now? +
How does this help crafting efficiency? +
What does the score measure? +
What are the best pulls in the #1 pack? +
Why do you use a snapshot instead of real-time data? +
How close are the top packs—can I pick any of them? +
Where can I see the full list of cards in the best pack? +
Tip: If the result feels off, check the snapshot date and compare two packs using the table above.
Data Notes
This pack contains 55 high-cost cards (≥1000 pts), including 4 premium pulls (≥1500 pts).
This site uses a snapshot dataset (non-real-time). Coverage varies by upstream version and improves after data patches.
Methodology
We score packs by how many high craft-cost cards they contain, weighted by points.
* Rankings are snapshot-based (non-real-time) and intended for decision support. Scores are comparative across packs for the same goal.